基窗体写好,后面已经很简单了
XAML代码
<local:BaseWindow x:Class="FYJ.Winui.MainWindow"
x:Name="mainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:FYJ.Winui"
Title="MainWindow" Style="{StaticResource BaseWindowStyle}" ResizeMode="CanResize" IsShowMenuButton="true" IsShowSkinButton="true" Width="600" Height="300" Icon="pig.ico" >
<local:BaseWindow.ContextMenu>
<ContextMenu>
<MenuItem Header="File">
<MenuItem.Icon>
<Image Source="Resources/32x32/Add.png"></Image>
</MenuItem.Icon>
<MenuItem Header="xxxxx"></MenuItem>
</MenuItem>
<MenuItem Header="对方的快速反击的看法">
</MenuItem>
<MenuItem Header="大家撒谎的撒旦">
</MenuItem>
</ContextMenu>
</local:BaseWindow.ContextMenu>
<Grid/>
</local:BaseWindow>
至于后台代码 可以没有了
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Forms;
using System.Windows.Input;
using System.Windows.Interop;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
namespace FYJ.Winui
{
/// /// MainWindow.xaml 的交互逻辑
/// public partial class MainWindow : BaseWindow
{
public MainWindow()
{
InitializeComponent();
}
}
}
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